MP5 — WARDOGS SMG: Stats, TTK & Medic Line Unlock

The MP5 in WARDOGS: $1,500, 22 damage, 800 RPM and a 196ms TTK vs 100 HP. The Medic-line SMG for close-quarters tower clears and cheap early pressure.

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The MP5 is WARDOGS's Medic-line SMG: $1,500 for 22 damage per round at 800 RPM — a 196ms TTK against a 100 HP target. It is the close-quarters option in the budget tier: cheaper than the assault rifles, faster cyclic rate, and it grows the Medic progression line while your rifle grows Assault.

At a glance

AttributeValueSource
Price$1,500MetaForge weapon database
Damage22 per roundMetaForge
RPM800MetaForge
TTK vs 100 HP196msMetaForge
Progression lineMedicClass mapping per MetaForge

Where the MP5 wins and loses

Wins:

  • 800 RPM — the same cyclic rate as the M4 at half the price; inside tower stairwells and FOB fights, rate of fire beats per-round damage.
  • Medic line growth — every kill grows your Medic progression, the class that carries bandages and defibrillators in squad play.
  • $1,500 price — $1,100 more than the T-21, but the T-21 does not grow Medic.

Loses:

  • 22 damage per round — the lowest in the documented budget tier; you must land more rounds than an AK74 (26) or SKS (42) shooter.
  • 196ms TTK — slower than every assault rifle in the table; the MP5 wins by hit rate, not hit power.

How to play the MP5

  1. Fight close — tower interiors, FOB raids and trench clears are its home; open-field mid-range is where the 22 damage punishes you.
  2. Pair with a long-range teammate — the classic split: SMG pressure inside, marksman outside (see the SKS for the marksman counterpart).
  3. Ammo choice still matters — FMJ general, HP for unarmored rushers (the loadout guide covers the triangle).

August 2026 build data

Figures come from MetaForge's August 19, 2026 pre-EA dataset. Season 1 rebalancing may have adjusted values; verify in-game before purchase.

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